Play as a physicist, one of the Chernobylite is a new game from the creators of the critically-acclaimed Get Even. It's a science-fiction survival horror experience, mixing the free exploration of its disturbing world with challenging combat, unique crafting, and non-linear storytelling. Summary: Chernobylite is a new game from the creators of the critically-acclaimed Get Even.Creatures like these are rare but challenging. Enough to make you wonder why the big publishers and studios are not putting out better quality sometimes. ![]() ![]() It is hard to believe this is not a typical $60 or $70 game. There is such an incredible amount of detail in every piece of equipment, computer monitor, and random tools. You can tell where The Farm 51 cut back on some things like facial animations, as most characters have a mask on, but this allowed them to pack so much into the game. The Xbox Series X version I played seemed to have a fair amount of motion blur, which can be distracting but not enough to ruin the experience. Its vibrant use of greens contrasts an otherwise desolate world. The look and aesthetics are the first things I noticed about Chernobylite. The environment looks incredible for a budget-priced game. It is difficult to not be aware of current world events while playing a game set in an already scarred part of human history. I am glad that Andrew touched on the work that the developer put into creating Chernobylite and that they had 3D scanned the actual environments. Fortunately, they were able to do this before the current conflict between Ukraine and Russia. I found this to be a very cool mechanic, which added a lot of realism to an otherwise fantastical supernatural setting. ![]() When you ask to receive training, you ACTUALLY do the training! Not just bing! Now you know how to do this. Olivier, for example, trains in the use of pistols and stealth. Instead of opening a menu screen and looking at a list of skills to unlock, you have to talk to your allies and ask them to train you in areas that they are experts in. Unlike most RPGs, the way you use the skill point is very clever. Rations and base upkeep are crucial to keeping yourself and your companions healthy and “happy.” In true RPG fashion, you earn XP for just about everything you do, and when you level up, you earn a skill point. After completing your objective, you return to base to see how your companions fared and give out rations. You can assign missions to your companions to complete while taking on a mission of your choice. Not something you typically see in games like this. You are tasked with various missions, but you can only do one mission per day per character. While not as open-ended as S.T.A.L.K.E.R., Chernobylite is a more confined experience. Missions and character progression are refreshingly different. Thankfully, each mission gives you a preview of the kind of resources you are likely to find. ![]() I can’t remember another game that made me feel like collecting resources was so critically vital to success except maybe The Last of Us, but even that doesn’t feel as crucial in comparison. In order to get the materials you need for all the furnishings of your beautiful hillside apocalypse camp, you need to forage, salvage, and pick clean bodies you come across or make. If you like crafting, you are in for a treat as just about everything in the game can be crafted, provided you have the materials and lots and lots of mushrooms! (I don’t know why, but many of the recipes require mushrooms, bleh). Similar to Fallout 4’s building, you are tasked with clearing out your base and building a hospitable living environment. To survive in the exclusion zone and find out what happened to Tatyana, you need to face each day tactically, preparing yourself, your allies, and your base for what is to come. An anomaly strikes while looking for resources
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